heuristics

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Rules of thumb used to guide one in the direction of probable solutions to a problem
Rule of thumb methods used by antivirus software to detect new and undiscovered viruses based upon "virus-like" qualities
the study of heuristic methods and principles
Simple rules of thumb people use to make estimates of probabilities and values
Methods of problem solving in which increases in efficiency are traded off against finding a good solution, which may not be the best possible solution
the study and use of techniques in data processing
Rules-of-thumb that define acceptable solutions and methods for evaluating them
Strategies that people use to solve problems
Efficient problem-solving strategiesthat do not guarantee a correct solution (p 280)
A trial-and-error method of solving problems by evaluating the progress made toward a solution
the study of how people use their experience to find answers to questions or to improve performance
These are suggestions that ar written into the expert system program that give it suggestions for how to act when it doesn't really know what to do or doesn't have enough information
{i} study and application of heuristic methods
Decision making shortcuts that everyone develops over time and use to deal with the myriad of daily decisions; can sometimes lead a manager astray, particularly if they are used as shortcuts Decision making shortcuts that everyone develops over time and use to deal with the myriad of daily decisions; can sometimes lead a manager astray, particularly if they are used as shortcuts
(computer science)Computational rules of thumb Distinct from algorithms, which are programs guaran teed to generate the correct result under all circumstances, heuristics may only turn out to be correct a certain percentage of time
heuristic
Relating to general strategies or methods for solving problems
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A heuristic method
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The art of applying heuristic methods
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Of a method that is not certain to arrive at an optimal solution
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A rule of thumb that describes how things are commonly understood, without resorting to deeper or more formal knowledge See also: Model-based reasoning
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(see also textbook glossary) A simple procedure that may provide a solution to a problem with less effort than using an algorithm
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Heuristic is here used in the sense of stimulating interest as a means of further investigation, learning through trial and error, rather than the formal computational sense sometimes used in mathematics and computer programming The term is applied here to the World Builders Paradigm in its technical definition
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especially, of a method that is not certain to arrive at an optimal solution
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A method based on empirical information that has no explicit rationalization
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Pertaining to exploratory methods of problem solving in which solutions are arrived at by an interactive, self-learning method
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-An approach to systems or problem-solving using rules based on business practice, experience, or expert intuition rather than quantitative optimization
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A method for discovery, a procedure for solving a problem, a technique that operates as a vehicle for creative formulation
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providing aid or direction in the solution of a problem but otherwise unjustified or incapable of justification
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Pertaining to experimental, especially trial-and-error, methods of problem solving Note: The resulting solution may not be the most desirable solution to the problem
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Having to do with a rule of thumb
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A guideline or rule of thumb that is normally effective in dealing with a given situation
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An unproved rule of thumb lacking a formal proof but based on experience and sometimes useful in solving a problem
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of or relating to or using a general formulation that serves to guide investigation
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Serving to discover or find out
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The first meaning is any discovery process based on experience
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A rule of thumb or guideline (as opposed to an invariant procedure) Heuristics may not always achieve the desired outcome, but they are extremely valuable to problem-solving processes (Wilson)
heuristic
A rule of thumb or guideline used in situations where no hard and fast rules apply An empirical rule, or educated guess based upon past experiences
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A rule of thumb or guideline (as opposed to an invariant procedure) Heuristics may not always achieve the desired outcome, but are extremely valuable to problem-solving processes
heuristic
An algorithm which takes as input certain information about a domain and calculates which action an agent can perform that is of greatest benefit to it Determining the overall benefit of an action depends on a comparison of the effects of the candidate actions on the state of the game world
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a systematized trial and error process that finds satisfactory, but not optimal, solutions for large, complex, poorly defined problems
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a commonsense rule (or set of rules) intended to increase the probability of solving some problem
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{i} heuristic method, investigative approach to problem solving
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a commonsense rule (or set of rules) intended to increase the probability of solving some problem of or relating to or using a general formulation that serves to guide investigation
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A heuristic computer program uses rules based on previous experience in order to solve a problem, rather than using a mathematical procedure. see also algorithm
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This is an algorithm that uses a short-cut or educated guess in order to reduce the amount of time necessary to execute an algorithm or method
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"Any principle or device that contributes to a reduction in the average search for a solution " (Newell, Shaw, and Simon, 1962)  A method for attempting the solution of a problem or a rule or item of information used in such a process   (The Compact Oxford English Dictionary, 1999)
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Relating to or using a problem-solving technique in which the most appropriate solution of several found by alternative methods is selected at successive stages of a program for use in the next step of the program
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In mathematical programming, this usually means a procedure that seeks a solution but does not guarantee it will find one It is often used in contrast to an algorithm, so branch and bound would not be considered a heuristic in this sense In AI, however, a heuristic is an algorithm (with some guarantees) that uses a heuristic function to estimate the "cost" of branching from a given node to a leaf of the search tree
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(Ticaret) Problem analysis based on informal judgment or experience versus data manipulation
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A self learning or adaptive process that may help in the solution of a problem, but that does not guarantee the best solution, or any solution [DEC]
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referring to manual methods; generally accepted practice sometimes referring to a trial and error process (see deterministic)
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A heuristic method of learning involves discovery and problem-solving, using reasoning and past experience
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{s} serving to discover, investigative
heuristics

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