scene graph

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The scene graph is the set of items that will be rendered and simulated In Q the scene graph is divided into Zones Each Zone has a hierarchy of Groups to give Instances a transform Items are efficiently placed in the scene graph by multiply Instancing a Geom asset P01
A family tree of coordinate systems and shapes that collectively describe a VRML world The top-most item in the scene family tree is the world coordinate system That coordinate system acts as the parent for one or more child coordinate systems and shapes Those child coordinate systems may, in turn, be parents to further child coordinate systems and shapes [see child coordinate system, coordinate system, parent coordinate system, shape, and world coordinate system]
A hierarchy of nodes The hierarchy specifies the order in which the nodes are processed
A hierarchical assembly of OpenGL Performer nodes linked by explicit attachment arcs that constitutes a virtual world definition for traversal and subsequent display
A collection of branch graphs rooted to a Locale A virtual universe has one or more scene graphs See also branch graph and shared graph
scenegraph
A data structure representing a graphical scene
scene graph