virtual reality

listen to the pronunciation of virtual reality
Английский Язык - Турецкий язык
elektronik eldiven
Sanal gerçeklik
Английский Язык - Английский Язык
A reality that is only based in the computer
The first cave man who smeared an image of a buffalo on a cave wall was trying to imitate reality, over the years we've gotten better and better at this When we talk about virtual reality today we're talking about computer environments such as a room in a game you can move around in and view from several angles by moving your mouse Any Computer environment you can interact with is Virtual Reality (See also MUD's MUSHes and MU's)
(1) Also referred to as artificial reality or synthetic reality Virtual reality perceives a participant's action in terms of the body's relationship to a graphic world and generates responses that maintain the illusion that his actions are taking place within that world (2) The application of integrated technologies to enable a participant to sense that he or she is occupying, to some degree, an environment other than that which he or she physically occupies
Environments created with computer technology that somehow model or mimic the real world May allow a user to "walk around" a products, see demonstrations, or manipulate the representation of the products
Virtual reality is an environment which is produced by a computer and seems very like reality to the person experiencing it. A computer simulation of a real or imaginary system that enables a user to perform operations on the simulated system and shows the effects in real time. an environment produced by a computer that looks and seems real to the person experiencing it. Use of computer modeling and simulation to enable a person to interact with an artificial three-dimensional visual or other sensory environment. A computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. The illusion of being in the created environment (telepresence) is accomplished by motion sensors that pick up the user's movements and adjust his or her view accordingly, usually in real time. The basis of the technology emerged in the 1960s in simulators that taught how to fly planes, drive tanks, shoot artillery, and generally perform in combat. It came of commercial age in the 1980s and is now used in games, exhibits, and aerospace simulators. It has potential for use in many fields, including entertainment, medicine and biotechnology, engineering, design, and marketing
A computer simulation of a real 3-dimensional world, often supplemented by sound effects One early example allowed you to drive through a city, turn at any street intersection, and see what you would see out of a car window Another let you learn a ship's layout by moving throughout all of its decks Modern games let you fly an airplane or spaceship in combat or explore a dungeon and kill its monsters Educational applications let you learn through experience for many types of simulated tasks or interact with professors and class members at a distance See VRML
n 1 Computer simulations that use 3-D graphics and devices such as the Dataglove to allow the user to interact with the simulation See {cyberspace} 2 A form of network interaction incorporating aspects of role-playing games, interactive theater, improvisational comedy, and `true confessions' magazines In a virtual reality forum (such as USENET's alt callahans newsgroup or the {MUD} experiments on Internet), interaction between the participants is written like a shared novel complete with scenery, `foreground characters' that may be personae utterly unlike the people who write them, and common `background characters' manipulable by all parties The one iron law is that you may not write irreversible changes to a character without the consent of the person who `owns' it Otherwise anything goes See {bamf}, {cyberspace}
A computer technology that creates 3 dimensional real illusion in an artificial world Virtual Reality is used in many real life applications, from chemistry to architecture and computer games
A computer-generated environment which simulates reality sufficiently for the human senses to experience it (Dickelman)
Interaction with a computer to create an artificial reality that projects the user into a 3-dimensional space
An emerging technology that attempts to fully immerse the user in an interactive computer generated environment VR is rather ill-defined, but focuses on a more complex interaction with the computer, featuring at least 3D interactive video
and can enter and move about in this world and interact with objects as if inside it
3-dimensional image that imitates reality
A 3-D visual computer simulation that responds to your inputs so realistically that you feel you're inside another world
Interactive technology which totally controls sensory input and creates the convincing illusion that one is completely immersed in a computer-generated world
An interactive, simulated environment (three dimensional multimedia application) that allows the users to perform actions that give them more control over how the information is viewed Being a medium for education, it allows an individual to project him or herself into a computer generated world and move freely within it The term is used here to include a variety of the newer multimedia data-types that give the viewer more information and more control over how the information is viewed than traditional graphic, photographic or video elements
The ability of a computer to create an artificial environment through the use of video, sound, and some sort of motion sensors on the user's body (The more perceptive reader will have noticed that this is an oxymoron in the same class as "military intelligence" and "jumbo shrimp ")
Computer simulation using three-dimensional graphics as well as devices such as glove sensors and binocular television headsets so that the user can interact with the simulation in a life-like manner
a hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic gloves etc , and can enter and move about in this world and interact with objects as if inside it
Computer Generated technology which allows the user to interact with data that gives the appearance of a 3D environment The user can navigate around a 3D world and interact with objects in that world See also: VRML
Immersion of one or more individuals in a virtual environment, with the aim of achieving the illusion that they are in a place, time, or situation different from their actual real-world location and/or time
A simulated three-dimensional environment, displayed in real time with interactive capabilities VR applications have been developed for the World Wide Web, although the technology is still at an early stage
An artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment To "enter" a virtual reality, a user dons special gloves, earphones, and goggles, all of which receive their input from the computer system In this way, at least three of the five senses are controlled by the computer In addition to feeding sensory input to the user, the devices also monitor the user's actions The goggles, for example, track how the eyes move and respond accordingly by sending new video input To date, virtual reality systems require extremely expensive hardware and software and are confined mostly to research laboratories The term virtual reality is sometimes used more generally to refer to any virtual world represented in a computer, even if it's just a text-based or graphical representation
  An interactive, computer-generated simulated environment with which users can interact using specialized peripherals such as data gloves and head-mounted computer-graphic displays
a hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic gloves etc
A computer simulation that closely resembles reality
The use of interactive computer generated multimedia to create a simulated electronic environment
The use of specialized computers, software, and other gear to construct computer-generated environments A user wears a headset that blocks out vision of the physical world and projects these computer-generated environments onto a screen near the eyes He also uses a computer-connected "glove" or other hand-held device to manipulate the images in the virtual environment Virtual reality is now transitioning from experimental applications to applications in business, health care, and mass entertainment
A human-computer interface in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behavior of the user
Computer simulated environment within which humans are able to interact in some manner that approximates interactions in the physical world
VR
Virtual Reality Modeling Language
language used for designing three-dimensional models for display on the Internet, VRML
immersive virtual reality
Immersive virtual reality is a hypothetical future technology. It consists of a virtual reality/artificial environment in which the user is as immersed as they usually are in consensus reality
virtual reality
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