Formerly neutral stimuli that have attained the ability to elicit drug craving following repeated pairing with drug use; also called cues
Events or substances that have been known to "set off" a certain action; in migraines, a trigger does not cause a migraine, but acts as a catalyst to increase the succeptibility, severity or length of an attack
Triggers, sometimes called risk symptoms or warning signs, are indications that a risk has occurred or is about to occur Triggers may be discovered in the risk identification process and watched in the risk monitoring and control process
are points in the maps that are activated upon collision by actors in the map Triggers are used to activate doors, effects, death traps, portals or any other special effects / movers Triggers can be set to be activated by players, creatures, damage or movers